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Software & Creativity

Sebastian Carrasco

Saturn Reverie

A first-person shooter set in a stylized low-poly space world, combining exploration and fast-paced combat across a range of Unity mechanics.

Game Design & Development
Saturn Reverie running on a laptop, the low-poly space world on screen

Inspiration

Low-poly nostalgic world

Saturn Reverie is a first-person shooter inspired by Super Mario Galaxy, built around weapons, projectiles, energy systems, interactive elements, enemy AI, and a final boss battle, all within a visually vibrant low-poly universe tuned for smooth gameplay.

Enemy aliens with their AI gizmos in the Unity editor, on the game's icy blue plaza
The final boss in the Unity editor, a golem rising over the lava arena at dusk
Saturn Reverie moodboard: galaxy aesthetic, low poly, tech UI, cosmic

Technologies

Behind the scenes

Built on modular C# systems, physics-based interactions, and event-driven timing. The code focuses on feel: snappy aim, clear impact, and consistent pacing, so design ideas translate into responsive gameplay.

Development collage: the game's UI prefabs, platform tiles, C# energy system code, terrain wireframes, and character gizmos

Final product

Combat & platform

Where mechanics come alive: weapons, projectiles, energy, and interactive puzzles blend into a fast-paced experience. Platforming challenges and enemy encounters keep the player engaged from moment to moment.

Software Toolkit

C#
C#
C#
C#
Project colour palette
Project type specimen

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