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Software & Creativity

Sebastian Carrasco

mino

A mobile app that helps Gen Z beat burnout by blending productivity with self-care, using gamification to balance work, rest, and social life.

UX/UI DesignFigma Prototype
Three iPhones fanned out with mino: the splash screen, the working view, and Work Life Balance at 100%

Problem

Time management challenges

Many young professionals and students struggle to manage their time. Between academic or work demands, social plans, and personal well-being, tasks pile up into procrastination, stress, and an unbalanced lifestyle. Few tools are engaging enough to structure both productivity and rest, so the problem stays largely unresolved.

The mino splash screen, the penguin mascot with its briefcase, on a phone resting on a desk
Two friends lying in the grass laughing, the life mino is designed to protect

Solution

Work-life balance application

mino introduces a balanced approach to time management. By combining essential productivity tools, self-care prompts, and gamification, it encourages users to give equal priority to work, leisure, and social life. Rewards and customization keep the experience engaging, helping users build sustainable habits without sacrificing their well-being.

Two mino screens side by side: the Pomodoro study timer and the day's class schedule

Key features

Enhancing productivity and well-being

Everything in mino starts from one question: what does a balanced day look like for you? An onboarding test tunes the app to each user, productivity tools carry the responsibilities, and the reward loop makes rest and friends part of the plan instead of what is left of it.

  • 01

    Personalized onboarding test

  • 02

    Productivity tools

  • 03

    Gamified rewards

  • 04

    Work-life balance framework

  • 05

    Test & progress tracking

  • 06

    Customization store

The mino interface: sign in, onboarding, daily progress, the customization store, tasks, and inviting friends
A painter working on a portrait in her studio
A student stretched out on a lounger in the park, laptop on his lap
The mino splash screen on an iPhone resting on concrete blocks

Software Toolkit

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Project colour palette
Project type specimen

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Game Design & Development

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