Software & Creativity
Sebastian Carrasco
My Experience at Interact2Hack v2.0
A weekend hackathon, an ambitious multiplayer idea, and what collaboration taught me about making games.

Going in
I took part in the second edition of Interact2Hack, in the videogame challenge track. Going in, my team wanted to push ourselves: we set out to build something ambitious, with real multiplayer integration, instead of playing it safe.
The weekend
It was a rewarding weekend, stressful at times, but full of learning. Building multiplayer under a hackathon clock is a different kind of pressure than building alone, and it forced all of us to communicate constantly just to keep the game moving forward.
What stayed with me
We didn't win. I was still genuinely satisfied, both with what I learned and with getting to experience another hackathon. Having more people on a project is so much better than doing it alone, and I think that's exactly how it should work in the games industry. This world belongs to collaborative people, and that's where its real potential comes from.














