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Sebastian Carrasco

Events

My Experience at Interact2Hack v2.0

A weekend hackathon, an ambitious multiplayer idea, and what collaboration taught me about making games.


My Experience at Interact2Hack v2.0

Going in

I took part in the second edition of Interact2Hack, in the videogame challenge track. Going in, my team wanted to push ourselves: we set out to build something ambitious, with real multiplayer integration, instead of playing it safe.

The weekend

It was a rewarding weekend, stressful at times, but full of learning. Building multiplayer under a hackathon clock is a different kind of pressure than building alone, and it forced all of us to communicate constantly just to keep the game moving forward.

What stayed with me

We didn't win. I was still genuinely satisfied, both with what I learned and with getting to experience another hackathon. Having more people on a project is so much better than doing it alone, and I think that's exactly how it should work in the games industry. This world belongs to collaborative people, and that's where its real potential comes from.

A laptop running a 3D pixel-art modeling tool during the Interact2Hack hackathon
A laptop showing the pixel-art game 'Shift Happens' next to a water bottle with a 'Hack What Matters' sticker
The Interact2Hack event logo overlaid on a table
A stage screen reading 'Gran Final, Interact2Hack 2026' at the USFQ auditorium
Sebastian and three teammates posing with an Interact2Hack photo frame

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